
Sadly the reaction to the game back when it was released was. If this game was released today it would be regarded as a groundbreaking classic.

However, I play games for their story, I couldn't care less about mechanics. This story and game is phenomenal and the only "con" is the mechanical aspect is a bit clunky. I put off reviewing it as I couldn't yet see if it ran, and it does! I got into a little bidding war over this and the price was still better than what it's been inflated to over the years. If you enjoy a complex narrative with fright potential that’s designed to make you think, then you can give "Rule of Rose" a try. You also have the option just to play the title for its story line. You have the option of playing through the video game puzzles, which mostly consist of items that Jennifer’s dog must find. Jennifer is helped by a Labrador retriever named Brown who brings items that help her survive encounters with her enemies, the Aristocrats. Players are charged with guiding Jennifer as she struggles to survive and plots to run away.
#Ps2 rule of rose movie#
Its pacing is deliberately dreamy in the same way that the suspense in a great Japanese horror movie unfolds slowly. Most of the dialogue between characters is written rather than spoken."Rule of Rose" is a title with many psychological subtexts and game play objectives. Famed Japanese sound designer Yutaka Minobe composed the game’s score, which is mostly orchestrated with violins, cellos, and piano. The result is a cast of well rendered characters who move in realistic ways but are captured in grainy browns and grays. The game’s designers, however, filmed children moving and incorporated much of that motion capture into their work. The general look of the graphics in "Rule of Rose" is modeled after illustrations in classic children’s literature. Players can feel immersed in Jennifer's plight as they play "Rule of Rose." Since there are also elements of psychological horror in this release, moments of suspense are scattered throughout the gameplay.The game's graphic designers were specifically looking for ways to incorporate psychological differences between children and adults into their imagery. These little girls have poor impulse control and live by their own whims, which often involve terrifying newcomer Jennifer. The game is also reminiscent of the novel "Lord of the Flies" since it involves young girls who form a society completely without adult supervision.
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The game’s story lines were heavily influenced by the classic fairy tales of the Brothers Grimm and the stories of Edward Gorey. Many of the episodic stories within the overarching narrative end with Jennifer fainting and then waking up in a completely different place with no explanation of how she got there. This gives "Rule of Rose" a very dream like quality that makes it difficult to determine what elements of her experiences are true.


The more you play this game, the more you come to realize that her memories and perceptions may be distortions. Was Jennifer really kidnapped, or is she the survivor of a massacre at the orphanage? Could she actually be a survivor of the same airship crash that took the lives of her parents?Jennifer is a classic unreliable narrator. Eventually, however, it becomes clear that nothing in this world is as it seems. Once there, she is kidnapped by members of the mysterious Aristocracy of the Red Crayon. In 1930, Jennifer is sent to the Rose Garden Orphanage after her parents die in a tragic accident.
